Game Development [DRAFT]
Created at 2016-10-19T06:58:21.000Z

TODO

  • understand character example
    • Urho3D API
    • freaking macro
    • Engine::RunFrame, Object::SubscribeToEvent, Object::SendEvent, Render
    • how input interrupt is handled?
    • renderpathcommand, type??
    • graphics (-> SDL -> OpenGL)
    • physics (Bullet)
    • model (format)
  • extend it
    • add throwing action
    • add stomp sound
    • control character while jumping
    • (new shader)
    • (new third party)
  • packaging
    • cmake
    • steam runtime

  • build: play with cmake
  • development (editor)