Using OpenGL [DRAFT]
Created at 2017-07-06T10:06:09+09:00

TODO

  • gouraud shading (interporation)
    • how does opengl pipeline provides surface/vertex normal information to us ?
  • mirror, reflection, refraction effect, object's shadow
    • does this require multiple drawing pass ?
  • blender viewport (eevee)
  • skia backend (what's interesting here ?)